Sequel of Call of Duty 2021
Can you recall when Call of Duty featured a double jump? No, not the sluggish jetpack boost from “ Call of Duty: Black Ops 3” and “ Infinite Warfare”. I’m talking about Call of Duty: Advanced Warfare’s bassy, air-powered super leaps, the 2014 CoD game that gave birth to “press F to pay respects.” The meme has become its most enduring legacy, but the series’ first Sledgehammer-led game deserves a lot more.
Advanced Warfare’s innovative movement mechanism and freeform loadouts are still unparalleled, and I can’t shake the feeling that Sledgehammer is making a sequel to the wrong online game now, in 2021.
It appears that we’ll be having it will be released in November, which is a terrible shame.
Back in 2014, I enjoyed Advanced Warfare. It’s good that the campaign is still more in control, even though Kevin’s depiction of a shady, manipulative PMC father figure is more difficult to watch today.
We were still in the age of Call of Duty’s shooting feeling stiff and dated with Advanced Warfare (Modern Warfare changed that in 2019), but its futuristic arsenal, which included a sonic shotgun and “Smart Grenades”.
In general, Advanced Warfare’s campaign is a reimagining of 2007’s Modern Warfare, with a dash of advanced technology thrown in for good measure.
Those futuristic details are what make the game so interesting. I like Sledgehammer’s plausible 2050s future—a world where cutting-edge technology allows people to do crazy stunts , but space travel and robots remain science fiction. In “Black Ops 2” , Treyarch took a similar near-future approach, but “Advanced Warfare” is a more grounded (and increasingly likely) look at what’s to come that successfully translates those concepts into gameplay.
It’s not unreasonable to believe that a high-tech exoskeleton can help you run faster, leap higher, or cushion a rough landing.
Few exciting moments from Sequel of Call Of Duty
I had totally forgotten about a few cool campaign moments:
- The part where you boost hop over to a truck, super punch the windshield, break the driver’s ribs at 90 miles per hour.
- Here in this part, you set up x-ray sensor pucks on a wall and “clear” a space without going inside.
- A later stealth mission (a precursor to Sledgehammer’s larger stealth efforts in WWII) included detection meters, whistling to attract attackers, and a snazzy grapple hook.
Is call of Duty a dead game?
Of course, the four-and-a-half-hour campaign isn’t what makes Advanced “Call of Duty” amongst the best games of all time. By 2014, I, like many others, had grown tired of Call of Duty’s mostly samey multiplayer approaches.
With everyone getting a boosted leap by default, maps could have more verticality while still being simple to navigate. I’ve heard it said that double jumping makes battles too messy, but in my experience, hopping around aimlessly gets you killed.
The lateral boost, which propels you left, right, or backward, is the best trick in my arsenal and a mechanic that I truly miss in recent CoD games. I liked how the abrupt change changed what would otherwise have been one-sided firefights.
Instead of improving on the lateral boost, Treyarch skipped the better predecessor in 2015 and came up with Black Ops 3’s laughably meagre jetpack boost and wallrunning, which felt meaningless because it was too restrictive and sluggish. The next year, Infinity Ward showed up and did the very same thing.
Conclusion
The real pity is that when I returned to AW this week, I discovered that the PC group had died entirely. Looking back at “Call of Duty: Ghosts” there is a small, devoted group of people who were still playing the worst CoD. My heart sank when I clicked on Team Deathmatch in AW and got a fast response of “No Games Found.” I understand it’s old, but I was hoping to see a few steadfast stalwarts still fighting for this rare footnote in CoD history.
I suppose it demonstrates how vehemently the fanbase opposes something that isn’t “boots-on-the-ground.”
I’m not attempting to rewrite history, but I believe it’s fair to say that Advanced Warfare deserved a sequel that it never received. It was disheartening to see Sledgehammer becoming engulfed in the recent renaissance of WWII shooters (I blame Battlefield 1 for being good).