What is New World?
As per the New World review, New World has the appearance of having been algorithmically built to entice anyone seeking a large MMO. It checks all the boxes and, as an added bonus, capitalises on the seemingly endless demand for new crafting and survival games. It ensorcels with its several advancement mechanisms and has an uncanny ability to make chopping down 100 trees at 2 a.m. seem rational, if not enjoyable.
This is especially true in the early days, when everything is fresh and the island of Aeternum beckons you to explore it. However, this is a game of diminishing returns that stubbornly refuses to evolve, and the honeymoon phase is well and well past. As per the brave New World review, it does so much right on paper, with its robust crafting system, open PvP, player-led wars, and dynamic economy, but the reality is far less enthralling: hour after hour of running through forests you’ve grown tired of seeing, facing the same enemies over and over for the majority of the game’s 60 levels, praying for any kind of novelty to lift the experience out of the doldrums.
What Are The Different Versions Of the New World Game?
As per New World review, New World is set in the twilight of the Age of Exploration on the enchanted island of Aeternum. While people discovered Aeternum and strove to make it their own colony, many of the Old World’s difficulties have carried over: conflict, ideological disagreements, and, of course, taxation. One certainty is that nothing on the Eternal Isle ever truly dies.
Beginning in one of four starting zones (spoiler: it didn’t work – all hail Everfall), exploring New World’s, erm, world can be both amazingly gorgeous and incredibly dull As per the brave New World review. Dense woodlands give way to gloomy bogs engulfed in fog. Regions like Ebonscale Reach suggest the cultural diversity that exists in Aeternum, while Reekwater teaches you that humanity will adapt to any environment. The most endearing aspect of Aternum, as per New World review, is its beauty, and its art direction is a masterpiece.
This is complemented by an outstanding sound design. New World feels alive, even when there is no other player within miles.
This, however, does not endure long. While you enjoy Windsward’s rolling plains and Everfall’s deep forests, they become tedious after a while when I’m forced to run back and forth throughout New World’s repetitious and monotonous quest design. As it is said in a previous review-in-progress, New World suffers from a questing problem, with the experience feeling lifeless and pasted on. Quests are repeated clones of one another to the point where it is frequently questioned whether or not completing them was a waste of time.
As per the New World game review, the true allure of New World, and the closest it comes to being a focal point, is the faction conflict. Three groups are vying for dominance of Aeternum, with companies—New World’s guilds—fighting wars and claiming colonies on their behalf. When a business obtains a settlement, it gains the ability to tax players who use its services, such as crafting and player housing, in addition to giving company- and faction-wide benefits. Due to the fact that these communities serve as the centres for their respective territories, there is a high volume of foot traffic and intense competitiveness as per New World review.
Whereas the PvE quests wax incongruous about magic and prophecies and pit you against a generic evil force known as the Corrupted, which feels completely out of place in the grounded pioneer MMO New World is attempting to be, the faction rivalry feels much more at home, with strong ties to crafting, the economy, and PvP.
As per the New World game review, world PvP is virtually unrestricted, and it’s where the most fun can be had. It’s very thrilling to witness a tranquil grove devastated by a violent train of rabid people charging towards it on a PvP quest. Additionally, you can sample the war mode’s sieges. Each region has a fort with dense fortifications and possibly some defensive structures for attackers to conceal themselves behind while exchanging musket fire.
However, even during these large-scale scraps, frustrations occur. With this many players, the fights are a complete clusterfuck, so you just jump in and hope for the best, but the game may determine that there are actually too many players attempting to have fun right now. Half of my attempts to fight in forts have failed due to a limit on the number of players not only within, but also around the fort. If you charge in, you will have ten seconds to exit the zone before being brutally transferred back to the next town. New World’s endeavour to check every box leaves it feeling disjointed and undercooked.
As per the New World review, there is so much more in New World that is barely scratched the surface of, from the (previously) regional marketplaces that drive competition (and, in some cases, deflation) around the game world to the PvE invasions that can degrade a colony. However, in its first month of existence, New World encountered a slew of faults, several of which were so severe that they felt game-breaking.
From an invincible exploit that threatened to disrupt conflicts to Amazon totally shutting down wealth transfers for more than a day while they hunted down and rectified a gold exploit, as per New World review, New World has felt as if it’s gone from one significant issue to the next over the last month.
That is not to say it is a horrible game by any stretch of the imagination. As the New World review suggests, you will enjoy a good deal of what New World has to offer.
Can I play this game in Windows 7 computers?
Definitely, this game can be played on windows 7 as well as windows 10 computers. Try it out.